When it comes to the education of pupils, images of libraries, homework and after school often spring to mind. But would you consider video games as a form of education?
Up until now time spent playing the latest video games has been seen as a form of entertainment, yet some of the most prestigious educational centres are instead viewing it as an essential form of education.
We will discuss and review in this blog the many benefits of video gaming for pupils in both state and Private sixth form and how they are being incorporated into the school education.
Visual features and education
From nursery, primary to secondary education, there is one common feature that can be experienced throughout the years and that is the addition of visual educational features. Whether videos used to help teach pupils how to spell and memorize their times tables, to clear videos in science describing the body’s anatomy, our education is filled with these visual features.
Over time the development of visuals has itself expanded, keeping up with the times. Whether it is the inclusion of VR headsets, to the new addition of video games, each visual, moving and interactive feature has a number of benefits as well as negatives.
The expansion of visual features within our education has developed through the rise and ever expanding technology that we access and use within our daily lives. This technology can be harnessed and used to help motivate and inspire bored students throughout the years.
How are video games being used in school education?
An important addition to the classroom, there is no doubt that the feature of video games has not yet fully been incorporated into the curriculum. On the front line and being rolled out across open minded schools, there is no doubt from the results received that the feature of video games is a positive one. A final frontier, by including video games, you can appeal and control the attention of children and their limited attention spans.
But how are video games being used and how can pupils learn and develop from their time spent gaming whilst at school? From the repurposing of Nintendo Switch consoles to the creation of an Assassin’s Creed: Discovery Tour, the power of video gaming cannot go ignored.
One game that has been popping up in schools and that is Nintendo Labo, a game that involves the use of cardboard attached to a Nintendo Switch. The aim of the game is to attach the folded cardboard models onto the console, so that the console with the cardboard can judder and bounce its way across the table. While the addition of a fishing rod can be used to attempt to catch fish. This simple and ingenious game teaches the basics of engineering and opening the students’ eyes to how to develop and create items for themselves.
Ubisoft Ancient Egypt Edition
Another piece of evidence of the importance of using video games in education and that can be seen in the development of Ubisoft’s latest game, Assassin’s Creed: Discovery Tour. An interactive and inspiring game that can be played in classrooms, this game teaches and gives pupils a chance to see first hand what it was like during the times of ancient Egypt. Ubisoft has been able to recreate historic moments through the enlisting of historians, Egyptologists as well as the latest artificial intelligence in video games.
Benefits of using video games in education?
When it comes to the inclusion of video games within the educational system, there are a number of benefits.
Research conducted has discovered that by incorporating video games into the classroom, pupils have been seen to increase their logic, critical thinking, as well as, technical skills.
With a number of vital benefits, when it comes to developing the pupil and preparing them for a successful future, gaming has also found to improve their social skills as they play and share their excitement with their fellow students.
The benefits of video games and the time that they spend on video games can also be seen in the improvement of hand eye coordination, as well as, the development of the pupils brain.
Negatives of using video games in education?
Although it has proved that video gaming does come with a handful of benefits, it is however, not all positive.
Like with all great things, there are times when the introduction of video gaming into the educational system can be negative
Although it has been found that the time spent gaming in classes for pupils can benefit the brain, memory and vision, it has also been found that this time can have equally a negative impact. Time spent gaming has also been found to increase stress, anxiety and even isolate the pupil. While in worse cases, killing brain cells and interrupting a person’s sleep, these effects are highly unlikely to be caused by a few hours a week spent using video games in education.
A valuable addition in schools and educational systems, when it comes to education and developing and expanding the pupils mind and imagination, video games are an essential tool. Whether through the creation of the new Ubisoft Ancient Egyptian games or the repurposing on a Nintendo Switch console, students can expand and improve their horizon while developing and preparing for the future.
We would love to hear from you and to discover whether you were allowed the opportunity to play video games when at school and how this experience improved your education and prepared you in your current career.